Like infiltration (-1 or -2 hp for entire hostile army). Yet I would like to see if my favorite suggestion from an another player would be ussed, that this is only Instead of instant 4 kills reducing hp of entire army a bit My favorite suggestion from an other player: Increassing the chance for launch a bit, I prefer to 50% at lvl 10 or as others asked as high as Kraken's chances (for compansation) Remove option for ussing the skill in PvP (this avoids the entire discussion about PvP ballance) Especially traders need some happiness as long as new event buildings provide massive amounts of population. I'd prefer a 50% buff and additional a huge amount of happiness(15-20k at level 10). At first, the amount of goods should be increased at least by 50% if you add a second bonus, or by 100% if you don't. So, why should anyone build SG as long as cheaper GB are much better? This means, SG needs to be buffed. However, SG is in a terrible spot since CH, SV, BG and CF are much more efficient. Stargazer: In general i like the idea of previous era goods. add any other second bonus instead of coins. If you wanna make it more versatile you need to decrease the power of its devastating effect and increase the number of charges. In its current state Virgo is very limited due to the low amount of charges. Virgo: I dont see any need for any further military buff. I cant imagine building either of them in their current state in my cities. Or new ways how to steal an army if you win,ĥ)create similar alcatraz that helps% select favorite produced troopsĦ)or extend number of random attempts of the original Virgo project as current orangery but PLEASE remove on the PVP this % bonusģ)create unlimited mode as an orangery to infiltrate and reduce enemy life pointsīoth new GB are niche products. Ok ok, probably we create new bullies, ok but now, the strong defence players will put citizens tavern's shields, and what will you do with Virgo? only for 2 expedition battle? or for the supply of coins.ġ)create GB defensive, style deal and basiliumģ)create unlimited %mode as an orangery to infiltrate and reduce enemy life points or for those only 2 difficult battles of expeditions, but once the expeditions are over they will use them always for those 2 or 3 strong players in defense, Maybe it has been a while since you played and have forgotten.Why we have to building the Virgo project,?ĥx5 is used EXCLUSIVELY against strong defending players, who have the "guilt" of having invested money and time and virtual resources, to created the city's defenses. You get GB's by collecting bp's not by the era your in. So I'm not sure what the 'something that is actually not meant for you' is all about. GB's are available to all whatever era you are in and once past the IA roadblock for donating becomes more realistic to get them quickly. Lets face it not the first time something like this has happened but might be the first time for some to have experienced it depending how long they have played. So players do your due diligence as Agent suggest because Inno haven't your interests at heart and seem happy to accept a reputation for profiteering over these incidents. It is a warning to players though that Innogames are not above using these tactics to entice spending in full knowledge that many wouldn't have if they had been aware. The world would be dull if we all thought the same. I appreciate you have a differing opinion. As stated before the better solution would be not to release it until ready. GB's are for all though and quite often when first launched can entice spending so in my opinion any changes that are known in advance should be specifically highlighted for all at the very least. Hence a non end of tree player maybe not looking at a new era announcement. Who said players never read announcements? I'm fairly certain the majority of players don't read all announcements and will decide based on the relevance to them.
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